Getting Started
Installation
Steps:
Download & import from unity asset store.
First time initialization window will appear automatically or you can open it manually in toolbar
604Spirit/MapEditor/Window/Map Creator Initialization.
Set the root path of the tool, it is automatically detected (or manually press the Detect Root button if you changed the root of the tool prefab path).
Click the Create & init MapCreator button (if you want to change the tool prefab root path, you will need to repeat the previous 2 steps).
Select tile 1x1 size to adjust the tile size of the tool.
- Drag the 1x1 size of the tile into the field & press Show info button.
Press Set exist config to assign the tile size to the tool.
Click Load Packages to start downloading the packages required for this tool.
Note
Required packages:
Editor coroutines (com.unity.editorcoroutines) - unity package which allows developers to run constructs similar to Unity’s monobehaviour based coroutines within the editor using arbitrary objects.
Note
- Script define symbols required for the project:
MAP_EDITOR
Set the tile path in the MapCreator’s cached tab where the prefab categories are stored.
Add your prefabs.
Place the desired prefabs on the scene using various modes.
When the scene is finished, if you have used a large number of MapTiles, it may be useful to clean up the scene before make build with Map Utils tool.